using System; using System.Collections.Generic; using System.Text; using System.Net.Sockets; using System.Net; using System.IO; namespace ConsoleApplication1 { Class Program { static void Main (String[] args) { // 1. to create a socket Socket sListen = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // 2. Fill IP IPAddress IP = IPAddress.Parse ("127.0.0.1"); IPEndPoint IPE = new IPEndPoint (IP, 4321); // 3. binding sListen.Bind (IPE); // 4. Monitor Console.WriteLine ("Service is listening ..."); sListen.Listen (2); // 5. loop to accept client connection requests while (true) { Socket clientSocket; try { clientSocket = sListen.Accept (); } catch { throw; } // send data to the client //clientSocket.Send (Encoding.Unicode.GetBytes ("I am a server, you there?? !!!!")); // send the file byte[] buffer = ReadImageFile ("1.jpg"); clientSocket.Send (buffer, buffer.Length, SocketFlags.None); Console.WriteLine ("Send success!"); } } private static byte[] ReadImageFile (String img) { FileInfo fileinfo = new FileInfo (img); byte[] buf = new byte[fileInfo.Length]; FileStream fs = new FileStream (img, FileMode.Open, FileAccess.Read); fs.Read (buf, 0, buf.Length); fs.Close (); //fileInfo.Delete (); GC.ReRegisterForFinalize (fileinfo); GC.ReRegisterForFinalize (fs); return buf; } } } //csharp/7780