[Plain Text] Re: Re: 俄罗斯方块进阶版 →→→→→进入此内容的聊天室

来自 霍才华, 2024-03-15, 写在 Plain Text, 查看 106 次. 这张便签是回复 Re: 俄罗斯方块进阶版 来自 霍才华 - 返回
URL http://www.code666.cn/view/2fe2403c/diff
#include<iostream>
#include<math.h>
#include<Windows.h>
#include<conio.h>
#include<ctime>
using namespace std;
 
enum DIR
{
        UP,
        RIGHT,
        DOWN,
        LEFT
};
 
time_t start = 0, finish = 0;
 
int _x = 6, _y = 1;//??????
 
int map[30][16] = { 0 };
 
int sharp[20][8] = {
        {0,0,0,0,0,0,0,0},
        //I?
        {0,0,0,1,0,2,0,3},
        {0,0,1,0,2,0,3,0},
        //??
        {0,0,1,0,0,1,1,1},
        //L?
        {0,0,0,1,0,2,1,2},
        {0,0,0,1,1,0,2,0},
        {0,0,1,0,1,1,1,2},
        {0,1,1,1,2,0,2,1},
        //J?
        {0,2,1,0,1,1,1,2},
        {0,0,0,1,1,1,2,1},
        {0,0,0,1,0,2,1,0},
        {0,0,1,0,2,0,2,1},
        //Z?
        {0,0,1,0,1,1,2,1},
        {0,1,0,2,1,0,1,1},
        //S?
        {0,1,1,0,1,1,2,0},
        {0,0,0,1,1,1,1,2},
        //T?
        {0,1,1,0,1,1,2,1},
        {0,0,0,1,0,2,1,1},
        {0,0,1,0,1,1,2,0},
        {0,1,1,0,1,1,1,2}
};
 
 
class Game
{
public:
        int score;//????
        int _id;//????
        int top;//?????
        int speed;//????
 
        Game();
        void showMenu();//????
        void showGround();//??????
        void gameOver();//??????
        void Run();//????
        void sharpDraw(int id, bool show = false);//????
        void keyControl();//????
        bool move(int dir, int id);//????
        bool downSet(int id);//??
        void Turn(int id);//??
        void clean();//??
};
 
void SetPos(int i, int j)//??????? ?? ?
{
        COORD pos = { i,j };
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
 
int main()
{
        CONSOLE_CURSOR_INFO cursor;
        GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);
        cursor.bVisible = 0;    //????????????
        SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);
 
        srand((unsigned)time(NULL));
 
        Game game;
        game.showMenu();
        return 0;
}
 
Game::Game()
{
        score = 0;
        _id = 0;
        top = 58;
        speed = 1000;
}
 
void Game::showMenu()
{
        for (int i = 0; i < 30; i++)
        {
                for (int j = 0; j < 26; j++)
                {
                        if ((i == 0 || i == 29) || (j == 0 || j == 25))
                        {
                                cout << "?";
                        }
                        else
                        {
                                cout << "  ";
                        }
                }
                cout << endl;
        }
 
        SetPos(17, 8);
        cout << "? ? ? ? ?" << endl;
        SetPos(13, 12);
        cout << "?????  ?????" << endl;
        SetPos(12, 14);
        cout << "? ?????  ??  ??" << endl;
        SetPos(15, 20);
        cout << "0 ??  Enter ??" << endl;
 
        while (1)
        {
                int select = _getch();
                if (select == 13)
                {
                        system("cls");
                        this->Run();
                }
                else if (select = 48)
                {
                        system("cls");
                        exit(0);
                }
        }
}
 
void Game::showGround()
{
        for (int i = 0; i < 30; i++)
        {
                for (int j = 0; j < 26; j++)
                {
                        if ((i == 0 || i == 29) || (j == 0 || j == 25 || j == 15))
                        {
                                cout << "?";
                        }
                        else if (i == 15 && j > 15)
                        {
                                cout << "?";
                        }
                        else
                        {
                                cout << "  ";
                        }
                }
                cout << endl;
        }
 
        SetPos(31, 2);
        cout << "? ???" << endl;
        SetPos(31, 17);
        cout << "? ???" << endl;
 
        for (int i = 0; i < 30; i++)
        {
                for (int j = 0; j < 16; j++)
                {
                        if ((i == 0 || i == 29) || (j == 0 || j == 15))
                        {
                                map[i][j] = 1;
                        }
                        else
                        {
                                map[i][j] = 0;
                        }
                }
        }
}
 
void Game::gameOver()
{
        for (int i = 5; i < 15; i++)
        {
                SetPos(1, i);
                cout << "                            " << endl;
        }
 
        SetPos(8, 7);
        cout << "G a m e   O v e r" << endl;
 
        SetPos(3, 10);
        cout << "0 ??   Enter ????" << endl;
 
        while (1)
        {
                int select = _getch();
                if (select == 13)
                {
                        system("cls");
                        this->Run();
                }
                else if (select == 48)
                {
                        system("cls");
                        exit(0);
                }
        }
 
}
 
void Game::Run()
{
        score = 0;
        _id = 0;
        top = 58;
        _x = 6;
        _y = 1;
        showGround();
        start = clock();
        int new_id = rand() % 19 + 1;
 
        while (1)
        {
                sharpDraw(_id);
                keyControl();
 
                if (downSet(_id))
                {
                        sharpDraw(-new_id, 1);
                        _id = new_id;
                        new_id = rand() % 19 + 1;
                        sharpDraw(new_id, 1);
                        clean();
                }
 
                SetPos(34, 20);
                cout << score << endl;
        }
}
 
void Game::sharpDraw(int id, bool show)
{
        int x, y;
 
        if (show == true)
        {
                if (id > 0)
                {
                        for (int i = 0; i < 4; i++)
                        {
                                x = 19 + sharp[id][2 * i];
                                y = 6 + sharp[id][2 * i + 1];
                                SetPos(2 * x, y);
                                cout << "?";
                        }
                }
                else
                {
                        for (int i = 0; i < 4; i++)
                        {
                                x = 19 + sharp[-id][2 * i];
                                y = 6 + sharp[-id][2 * i + 1];
                                SetPos(2 * x, y);
                                cout << "  ";
                        }
                }
                return;
        }
 
 
        if (id > 0)
        {
                for (int i = 0; i < 4; i++)
                {
                        x = _x + sharp[id][2 * i];
                        y = _y + sharp[id][2 * i + 1];
                        SetPos(2 * x, y);
                        cout << "?";
                }
        }
        else
        {
                for (int i = 0; i < 4; i++)
                {
                        x = _x + sharp[-id][2 * i];
                        y = _y + sharp[-id][2 * i + 1];
                        SetPos(2 * x, y);
                        cout << "  ";
                }
        }
        return;
 
}
 
bool Game::downSet(int id)
{
        if (id == 0)
                return true;
 
        finish = clock();
 
        if (finish - start < speed)
        {
                return false;
        }
 
        start = clock();
 
        if (!move(DOWN, _id))
        {
                int x, y;
                for (int i = 0; i < 4; i++)
                {
                        x = _x + sharp[id][2 * i];
                        y = _y + sharp[id][2 * i + 1];
                        map[y][x] = 1;
 
                        if (y < top)
                        {
                                top = y;
                        }
                        if (top <= 1)
                        {
                                gameOver();
                        }
                }
                _x = 6;
                _y = 1;
                return true;
        }
 
        sharpDraw(-id);
        _y++;
        sharpDraw(id);
        return false;
}
 
bool Game::move(int dir, int id)
{
        int x, y;
        switch (dir)
        {
        case UP:
                for (int i = 0; i < 4; i++)
                {
                        x = _x + sharp[id][2 * i];
                        y = _y + sharp[id][2 * i + 1];
                        if (map[y][x] == 1)
                        {
                                return false;
                        }
                }
                break;
        case DOWN:
        {
                for (int i = 0; i < 4; i++)
                {
                        x = _x + sharp[id][2 * i];
                        y = _y + sharp[id][2 * i + 1];
                        if (map[y + 1][x] == 1)
                        {
                                return false;
                        }
                }
        }
        break;
        case RIGHT:
        {
                for (int i = 0; i < 4; i++)
                {
                        x = _x + sharp[id][2 * i];
                        y = _y + sharp[id][2 * i + 1];
                        if (map[y][x + 1] == 1)
                        {
                                return false;
                        }
                }
        }
        break;
        case LEFT:
        {
                for (int i = 0; i < 4; i++)
                {
                        x = _x + sharp[id][2 * i];
                        y = _y + sharp[id][2 * i + 1];
                        if (map[y][x - 1] == 1)
                        {
                                return false;
                        }
                }
        }
        break;
        default:
                break;
        }
        return true;
}
 
void Game::Turn(int id)
{
        switch (id)
        {
        case 1:id++; break;
        case 2:id--; break;
 
        case 3: break;
 
        case 4:id++; break;
        case 5:id++; break;
        case 6:id++; break;
        case 7:id -= 3; break;
 
        case 8:id++; break;
        case 9:id++; break;
        case 10:id++; break;
        case 11:id -= 3; break;
 
        case 12:id++; break;
        case 13:id--; break;
 
        case 14:id++; break;
        case 15:id--; break;
 
        case 16:id++; break;
        case 17:id++; break;
        case 18:id++; break;
        case 19:id -= 3; break;
 
        default:
                break;
        }
 
        if (!move(UP, id))
        {
                return;
        }
 
        sharpDraw(-_id);
        _id = id;
}
 
void Game::keyControl()
{
        if (!_kbhit())
                return;
 
        int key = _getch();
 
        switch (key)
        {
        case 72:
                Turn(_id);
                break;
        case 80:
                if (move(DOWN, _id))
                {
                        sharpDraw(-_id);
                        _y++;
                }
                break;
        case 75:
                if (move(LEFT, _id))
                {
                        sharpDraw(-_id);
                        _x--;
                }
                break;
        case 77:
                if (move(RIGHT, _id))
                {
                        sharpDraw(-_id);
                        _x++;
                }
                break;
        case 32:
        {
                for (int i = 5; i < 15; i++)
                {
                        SetPos(1, i);
                        cout << "                            " << endl;
                }
 
                SetPos(10, 7);
                cout << "? ? ? ?" << endl;
 
                SetPos(3, 10);
                cout << "0 ????  ?? ????" << endl;
 
                while (1)
                {
                        int select = _getch();
 
                        if (select == 13)
                        {
                                for (int i = 5; i < 15; i++)
                                {
                                        SetPos(1, i);
                                        cout << "                            " << endl;
                                }
                                break;
                        }
                        else if (select == 48)
                        {
                                system("cls");
                                showMenu();
                        }
                }
 
        }
        default:
                break;
        }
}
 
void Game::clean()
{
        int n = -1;
        int line = -1;
        while (1)
        {
                for (int i = 28; i > 0; i--)
                {
                        for (int j = 1; j < 15; j++)
                        {
                                line = i;
                                if (map[i][j] == 0)
                                {
                                        line = -1;
                                        break;
                                }
                        }
                        if (line != -1)
                                break;
                }
 
                if (line == -1)
                        break;
 
                for (int i = line; i > 0; i--)
                {
                        for (int j = 1; j < 15; j++)
                        {
                                if (i == 1)
                                        map[i][j] = 0;
                                else
                                {
                                        map[i][j] = map[i - 1][j];
                                        SetPos(2 * j, i);
                                        if (map[i][j] == 1)
                                                cout << "?";
                                        else
                                                cout << "  ";
                                }
                        }
                }
                top++;
                n++;
        }
 
        if (n >= 0)
        {
                score += n * n * 100 + 100;
                if (speed > 100)
                        speed = 1000 - score / 10;
        }
}
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